Status: In-Development - Full Game
Team Size: 16
Development Time: 4 months
Achromatic is a 3D horror game where the player has to navigate an abandoned 1950s inspired carnival. This game is for my Capstone class and we're a team of 16 people (4 programmers). I'm in charge of tools and AI.
DEVBLOGS & LINKS
WHAT DID I DO?
Since the game is still in-development, I can't give a fully accurate list of everything I've done yet; but here's what I've done so far.
Tools Programming: I've been developing a QA tool for my team to use at testing to help get more accurate player data. Currently it uses an FOV Tool I made to detect when the player is looking at something and it'll record how long the player looked at an object. It takes all this data and exports it to a CSV, which is the designers can then open up in google sheets to get more accurate data on where the player spent the most time, items/areas they missed etc.
AI Programming: For AI programming, I programmed in the AI for the mannequins. Using the FOV Tool I original made for the QA Tool as well as a behavior tree plug-in, I put together an AI where the mannequin will chase the player when the player isn't looking at them and stop when they are. The mannequin plays an animation and pauses their animation when the player is looking at them.