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FELIX ABBOTT

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    • All Posts
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    • Genshin Impact
    Achromatic: A Postmortem
    Felix Abbott
    • May 7
    • 5 min

    Achromatic: A Postmortem

    Final postmortem of the game Achromatic, going over what went well, poorly as well as what I did.
    4 views0 comments
    (Partially) Recreating Genshin Impacts Enemy AI w/ State Machines
    Felix Abbott
    • May 5
    • 4 min

    (Partially) Recreating Genshin Impacts Enemy AI w/ State Machines

    (Partially) Recreating Genshin Impacts Enemy AI w/ State Machines for my Advanced Game AI Final.
    3 views0 comments
    Achromatic: Devblog #3
    Felix Abbott
    • May 5
    • 2 min

    Achromatic: Devblog #3

    For this post, I decided to share a bit about one of the main issues we had during development which was the horses AI. While we're using...
    5 views0 comments
    (Partially) Recreating Genshin Impacts Movement System - Portfolio Postmortem
    Felix Abbott
    • May 2
    • 5 min

    (Partially) Recreating Genshin Impacts Movement System - Portfolio Postmortem

    (Partially) recreating the movement system from Genshin Impact for my portfolio class
    6 views0 comments
    Influence Maps
    Felix Abbott
    • Apr 11
    • 2 min

    Influence Maps

    Postmortem about the influence map I made for my Advanced Game AI class.
    6 views0 comments
    Achromatic: Devblog #2
    Felix Abbott
    • Mar 9
    • 6 min

    Achromatic: Devblog #2

    After reaching the halfway point of the semester, I made another devblog reflecting on the progress so far.
    10 views0 comments
    A Small Test with Unreal Engine - A Postmortem
    Felix Abbott
    • Mar 7
    • 3 min

    A Small Test with Unreal Engine - A Postmortem

    Creating a simple rpg game in Unreal Engine.
    10 views0 comments
    Flow Fields
    Felix Abbott
    • Mar 7
    • 2 min

    Flow Fields

    Flow Field Algorithm
    9 views0 comments
    Achromatic: Devblog #1
    Felix Abbott
    • Feb 28
    • 7 min

    Achromatic: Devblog #1

    Mini postmortem on how the first 5 and a half weeks of development for Achromatic has gone.
    19 views0 comments
    2D Flocking Algorithm
    Felix Abbott
    • Feb 14
    • 3 min

    2D Flocking Algorithm

    2D Flocking AI
    7 views0 comments
    Unity Traffic System Tool Class Ver Postmortem
    Felix Abbott
    • Feb 9
    • 6 min

    Unity Traffic System Tool Class Ver Postmortem

    A postmortem about the class version of my unity traffic system tool for Game Portfolio.
    2 views0 comments
    Obstacle Avoidance Algorithm
    Felix Abbott
    • Jan 31
    • 2 min

    Obstacle Avoidance Algorithm

    Obstacle Avoidance AI
    7 views0 comments
    Creating a Dialogue Tool in Unity
    Felix Abbott
    • Dec 5, 2021
    • 3 min

    Creating a Dialogue Tool in Unity

    First update on the dialogue tool since the warplight wanderer version.
    3 views0 comments
    Making of Warplight Wanderer - Postmortem
    Felix Abbott
    • Nov 28, 2021
    • 11 min

    Making of Warplight Wanderer - Postmortem

    Warplight Wanderer is a 3D puzzle exploration game with platformer elements, with the goal of being a overall easy game to play. It...
    3 views0 comments
    Your Forever Home Alpha Build & Our First QA
    Felix Abbott
    • Apr 8, 2021
    • 6 min

    Your Forever Home Alpha Build & Our First QA

    Postmortem on the alpha build of Your Forever Home as well as my thoughts on our QA testing.
    1 view0 comments
    Greenlight Reflections, Starting Your Forever Home Beta
    Felix Abbott
    • Mar 16, 2021
    • 4 min

    Greenlight Reflections, Starting Your Forever Home Beta

    A mini post about my feelings after greenlight as well as the first week of starting Your Forever Homes beta build.
    1 view0 comments
    3 Prototypes in 3 Weeks Postmortem
    Felix Abbott
    • Mar 3, 2021
    • 3 min

    3 Prototypes in 3 Weeks Postmortem

    For my Game Production II class, we had to make 1 prototype a week for 3 weeks, choose one of them to work on for another week and create...
    3 views0 comments
    Pogumono Prototype Postmortem
    Felix Abbott
    • Feb 2, 2021
    • 4 min

    Pogumono Prototype Postmortem

    Postmortem on Pogumono prototype
    3 views0 comments
    Solar System w/ Custom Physics Engine in Unity
    Felix Abbott
    • Dec 13, 2020
    • 4 min

    Solar System w/ Custom Physics Engine in Unity

    Attempted to make a solar system in Unity with a custom physics engine.
    1 view0 comments

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