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FELIX ABBOTT

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    • Genshin Impact
    (Partially) Recreating Genshin Impacts Enemy AI w/ State Machines
    Felix Abbott
    • May 5
    • 4 min

    (Partially) Recreating Genshin Impacts Enemy AI w/ State Machines

    (Partially) Recreating Genshin Impacts Enemy AI w/ State Machines for my Advanced Game AI Final.
    3 views0 comments
    Achromatic: Devblog #3
    Felix Abbott
    • May 5
    • 2 min

    Achromatic: Devblog #3

    For this post, I decided to share a bit about one of the main issues we had during development which was the horses AI. While we're using...
    5 views0 comments
    Influence Maps
    Felix Abbott
    • Apr 11
    • 2 min

    Influence Maps

    Postmortem about the influence map I made for my Advanced Game AI class.
    6 views0 comments
    Flow Fields
    Felix Abbott
    • Mar 7
    • 2 min

    Flow Fields

    Flow Field Algorithm
    9 views0 comments
    2D Flocking Algorithm
    Felix Abbott
    • Feb 14
    • 3 min

    2D Flocking Algorithm

    2D Flocking AI
    7 views0 comments
    Unity Traffic System Tool Class Ver Postmortem
    Felix Abbott
    • Feb 9
    • 6 min

    Unity Traffic System Tool Class Ver Postmortem

    A postmortem about the class version of my unity traffic system tool for Game Portfolio.
    2 views0 comments
    Obstacle Avoidance Algorithm
    Felix Abbott
    • Jan 31
    • 2 min

    Obstacle Avoidance Algorithm

    Obstacle Avoidance AI
    7 views0 comments

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