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(Partially) Recreating Genshin Impacts Enemy AI w/ State Machines
(Partially) Recreating Genshin Impacts Enemy AI w/ State Machines for my Advanced Game AI Final.
Felix Abbott
May 5, 20224 min read
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(Partially) Recreating Genshin Impacts Movement System - Portfolio Postmortem
(Partially) recreating the movement system from Genshin Impact for my portfolio class
Felix Abbott
May 2, 20225 min read
17 views
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Influence Maps
Postmortem about the influence map I made for my Advanced Game AI class.
Felix Abbott
Apr 11, 20222 min read
11 views
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A Small Test with Unreal Engine - A Postmortem
Creating a simple rpg game in Unreal Engine.
Felix Abbott
Mar 7, 20223 min read
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Flow Fields
Flow Field Algorithm
Felix Abbott
Mar 7, 20222 min read
18 views
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2D Flocking Algorithm
2D Flocking AI
Felix Abbott
Feb 14, 20223 min read
15 views
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Unity Traffic System Tool Class Ver Postmortem
A postmortem about the class version of my unity traffic system tool for Game Portfolio.
Felix Abbott
Feb 9, 20226 min read
7 views
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Obstacle Avoidance Algorithm
Obstacle Avoidance AI
Felix Abbott
Jan 31, 20222 min read
11 views
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Solar System w/ Custom Physics Engine in Unity
Attempted to make a solar system in Unity with a custom physics engine.
Felix Abbott
Dec 13, 20204 min read
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