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OBSTACLE AVOIDANCE AI
ROLE
Sole Developer
DESCRIPTION
An obstacle avoidance algorithm made for my Advanced Game AI class. By using a mixture of an fov tool I made as well as raycasts, the agents go towards a specific target in the environment while avoiding any obstacles in its path including other agents.
YEAR
2022
ENGINE
UNITY 3D
OVERVIEW, DEVBLOGS & LINKS
ROLE
Sole Developer
DETAILED DESCRIPTION
Since I was the sole developer, I did everything.
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