OBSTACLE AVOIDANCE AI

ROLE

Sole Developer

DESCRIPTION

An obstacle avoidance algorithm made for my Advanced Game AI class. By using a mixture of an fov tool I made as well as raycasts, the agents go towards a specific target in the environment while avoiding any obstacles in its path including other agents.

YEAR

2022

ENGINE

UNITY 3D

OVERVIEW, DEVBLOGS & LINKS

ROLE

Sole Developer

DETAILED DESCRIPTION

Since I was the sole developer, I did everything.

DEVBLOGS

CODE