2D PATROLLING AI
Development Time: 1 week
It's very rudimentary but was made in a little less than a week for my Game AI class. It's meant to show off multiple different patrolling algorithms, including 7 algorithms & 2 state machine examples, including a "Debug Mode" so you can see what the AI is doing.
OVERVIEW, DEVBLOGS & LINKS
Since I was the sole developer on this project, I did everything.