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2D PATROLLING AI
ROLE
Sole Developer
DESCRIPTION
Development Time: 1 week
It's very rudimentary but was made in a little less than a week for my Game AI class. It's meant to show off multiple different patrolling algorithms, including 7 algorithms & 2 state machine examples, including a "Debug Mode" so you can see what the AI is doing.
YEAR
2020
ENGINE
UNITY 2D
![PAexampleone_orig.gif](https://static.wixstatic.com/media/034de7_fb5a906350d843d29055770402eb8a8e~mv2.gif/v1/fill/w_705,h_397,q_90/034de7_fb5a906350d843d29055770402eb8a8e~mv2.gif)
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