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2D PATROLLING AI
ROLE
Sole Developer
DESCRIPTION
Development Time: 1 week
It's very rudimentary but was made in a little less than a week for my Game AI class. It's meant to show off multiple different patrolling algorithms, including 7 algorithms & 2 state machine examples, including a "Debug Mode" so you can see what the AI is doing.
YEAR
2020
ENGINE
UNITY 2D
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