2D PATROLLING AI

ROLE

Sole Developer

DESCRIPTION

Development Time: 1 week

It's very rudimentary but was made in a little less than a week for my Game AI class. It's meant to show off multiple different patrolling algorithms, including 7 algorithms & 2 state machine examples, including a "Debug Mode" so you can see what the AI is doing.

YEAR

2020

ENGINE

UNITY 2D

OVERVIEW, DEVBLOGS & LINKS

ROLE

Sole Developer

DETAILED DESCRIPTION

Since I was the sole developer on this project, I did everything.

DEVBLOGS

POSTMORTEM

CODE

N/A