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Felix Abbott
May 5, 20224 min read
(Partially) Recreating Genshin Impacts Enemy AI w/ State Machines
(Partially) Recreating Genshin Impacts Enemy AI w/ State Machines for my Advanced Game AI Final.
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Felix Abbott
May 5, 20222 min read
Achromatic: Devblog #3
For this post, I decided to share a bit about one of the main issues we had during development which was the horses AI. While we're using...
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Felix Abbott
Apr 11, 20222 min read
Influence Maps
Postmortem about the influence map I made for my Advanced Game AI class.
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Felix Abbott
Feb 9, 20226 min read
Unity Traffic System Tool Class Ver Postmortem
A postmortem about the class version of my unity traffic system tool for Game Portfolio.
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Felix Abbott
Jan 31, 20222 min read
Obstacle Avoidance Algorithm
Obstacle Avoidance AI
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