top of page


(Partially) Recreating Genshin Impacts Enemy AI w/ State Machines
(Partially) Recreating Genshin Impacts Enemy AI w/ State Machines for my Advanced Game AI Final.
Felix Abbott
May 5, 20224 min read
16 views
0 comments


Achromatic: Devblog #3
For this post, I decided to share a bit about one of the main issues we had during development which was the horses AI. While we're using...
Felix Abbott
May 5, 20222 min read
12 views
0 comments


Influence Maps
Postmortem about the influence map I made for my Advanced Game AI class.
Felix Abbott
Apr 11, 20222 min read
11 views
0 comments


Flow Fields
Flow Field Algorithm
Felix Abbott
Mar 7, 20222 min read
18 views
0 comments


2D Flocking Algorithm
2D Flocking AI
Felix Abbott
Feb 14, 20223 min read
15 views
0 comments


Unity Traffic System Tool Class Ver Postmortem
A postmortem about the class version of my unity traffic system tool for Game Portfolio.
Felix Abbott
Feb 9, 20226 min read
7 views
0 comments


Obstacle Avoidance Algorithm
Obstacle Avoidance AI
Felix Abbott
Jan 31, 20222 min read
11 views
0 comments
bottom of page