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(Partially) Recreating Genshin Impacts Enemy AI w/ State Machines
(Partially) Recreating Genshin Impacts Enemy AI w/ State Machines for my Advanced Game AI Final.
Felix Abbott
May 5, 20224 min read


Achromatic: Devblog #3
For this post, I decided to share a bit about one of the main issues we had during development which was the horses AI. While we're using...
Felix Abbott
May 5, 20222 min read


Influence Maps
Postmortem about the influence map I made for my Advanced Game AI class.
Felix Abbott
Apr 11, 20222 min read


Flow Fields
Flow Field Algorithm
Felix Abbott
Mar 7, 20222 min read


2D Flocking Algorithm
2D Flocking AI
Felix Abbott
Feb 14, 20223 min read


Unity Traffic System Tool Class Ver Postmortem
A postmortem about the class version of my unity traffic system tool for Game Portfolio.
Felix Abbott
Feb 9, 20226 min read


Obstacle Avoidance Algorithm
Obstacle Avoidance AI
Felix Abbott
Jan 31, 20222 min read
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